Manipulable objects incorrect physics behavior with kinematic
Hi
I have a “mesh interactable setup” manipulable object with constraints on rotation and movement. I can move object only up and down and I can’t rotate. the object in the rigidbody component has the kinamatic property active. Until a few days ago it worked perfectly. inside mesh I raised and lowered the object and it stayed exactly where I left it iwthout momentum. Exactly what i wanted. Today it no longer works. I can no longer move the object. It is selected. It is hovered but i cannot move.
In unity editor I have mesh toolkit 5.2402.240 and from the editor in play mode it is still working, but inside a custom mesh event it no longer works. Has anything changed about the physics of manipulable objects?
Thank you
HiI have a “mesh interactable setup” manipulable object with constraints on rotation and movement. I can move object only up and down and I can’t rotate. the object in the rigidbody component has the kinamatic property active. Until a few days ago it worked perfectly. inside mesh I raised and lowered the object and it stayed exactly where I left it iwthout momentum. Exactly what i wanted. Today it no longer works. I can no longer move the object. It is selected. It is hovered but i cannot move.In unity editor I have mesh toolkit 5.2402.240 and from the editor in play mode it is still working, but inside a custom mesh event it no longer works. Has anything changed about the physics of manipulable objects? Thank you Read More