How to use the Automated Driving Toolbox to render car models in Unrealengine
A scenario was created using the Automated Driving Toolbox. It was confirmed that the vehicle moved according to the scenario in UnrealEngine 4.27.
Next, the car created in Blender was imported into UnrealEngine. Next, uasset was added to the "type" parameter of the Simulation 3D Vehicle with Ground Following block, but an error occurred and it could not be executed.
・The uasset was set to a static mesh
・The path of the uasset was the path that was obtained by copying the mesh reference in the UnrealEngine content browser (/Game/Alphard/Alphard.Alphard)
UnrealEngine errormessage
LoginId:56f3086d4e90220396b1f8a834dbef9b
EpicAccountId:8813ae5e8cfa455c88081ad3cf2b70ef
Assertion failed: VehMesh != nullptr [File:C:/TEMP/Bsim3d_2357499_7508/home/Desktop/SP/plg/MathWorksSimulation/HostProject/Plugins/MathWorksSimulation/Source/MathWorksSimulation/Private/Sim3dVeh.cpp] [Line: 254] Failed to load /Game/Alphard/Alphard1.Alphard1. Please specify a valid mesh path.
UE4Editor_Core
UE4Editor_Core
UE4Editor_MathWorksSimulation!DispatchCheckVerify<void,<lambda_a44834317377756d5b8114aa20be44b3> >() [C:Program FilesEpic GamesUE_4.27EngineSourceRuntimeCorePublicMiscAssertionMacros.h:164]
UE4Editor_MathWorksSimulation!ASim3dVeh::ConfigureDefaultMesh() [C:TEMPBsim3d_2357499_7508homeDesktopSPplgMathWorksSimulationHostProjectPluginsMathWorksSimulationSourceMathWorksSimulationPrivateSim3dVeh.cpp:254]
UE4Editor_MathWorksSimulation!ASim3dPassVeh::Sim3dSetup() [C:TEMPBsim3d_2357499_7508homeDesktopSPplgMathWorksSimulationHostProjectPluginsMathWorksSimulationSourceMathWorksSimulationPrivateSim3dPassVeh.cpp:109]
UE4Editor_MathWorksSimulation!ASim3dActor::BeginPlay() [C:TEMPBsim3d_2357499_7508homeDesktopSPplgMathWorksSimulationHostProjectPluginsMathWorksSimulationSourceMathWorksSimulationPrivateSim3dActor.cpp:153]
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdllA scenario was created using the Automated Driving Toolbox. It was confirmed that the vehicle moved according to the scenario in UnrealEngine 4.27.
Next, the car created in Blender was imported into UnrealEngine. Next, uasset was added to the "type" parameter of the Simulation 3D Vehicle with Ground Following block, but an error occurred and it could not be executed.
・The uasset was set to a static mesh
・The path of the uasset was the path that was obtained by copying the mesh reference in the UnrealEngine content browser (/Game/Alphard/Alphard.Alphard)
UnrealEngine errormessage
LoginId:56f3086d4e90220396b1f8a834dbef9b
EpicAccountId:8813ae5e8cfa455c88081ad3cf2b70ef
Assertion failed: VehMesh != nullptr [File:C:/TEMP/Bsim3d_2357499_7508/home/Desktop/SP/plg/MathWorksSimulation/HostProject/Plugins/MathWorksSimulation/Source/MathWorksSimulation/Private/Sim3dVeh.cpp] [Line: 254] Failed to load /Game/Alphard/Alphard1.Alphard1. Please specify a valid mesh path.
UE4Editor_Core
UE4Editor_Core
UE4Editor_MathWorksSimulation!DispatchCheckVerify<void,<lambda_a44834317377756d5b8114aa20be44b3> >() [C:Program FilesEpic GamesUE_4.27EngineSourceRuntimeCorePublicMiscAssertionMacros.h:164]
UE4Editor_MathWorksSimulation!ASim3dVeh::ConfigureDefaultMesh() [C:TEMPBsim3d_2357499_7508homeDesktopSPplgMathWorksSimulationHostProjectPluginsMathWorksSimulationSourceMathWorksSimulationPrivateSim3dVeh.cpp:254]
UE4Editor_MathWorksSimulation!ASim3dPassVeh::Sim3dSetup() [C:TEMPBsim3d_2357499_7508homeDesktopSPplgMathWorksSimulationHostProjectPluginsMathWorksSimulationSourceMathWorksSimulationPrivateSim3dPassVeh.cpp:109]
UE4Editor_MathWorksSimulation!ASim3dActor::BeginPlay() [C:TEMPBsim3d_2357499_7508homeDesktopSPplgMathWorksSimulationHostProjectPluginsMathWorksSimulationSourceMathWorksSimulationPrivateSim3dActor.cpp:153]
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll A scenario was created using the Automated Driving Toolbox. It was confirmed that the vehicle moved according to the scenario in UnrealEngine 4.27.
Next, the car created in Blender was imported into UnrealEngine. Next, uasset was added to the "type" parameter of the Simulation 3D Vehicle with Ground Following block, but an error occurred and it could not be executed.
・The uasset was set to a static mesh
・The path of the uasset was the path that was obtained by copying the mesh reference in the UnrealEngine content browser (/Game/Alphard/Alphard.Alphard)
UnrealEngine errormessage
LoginId:56f3086d4e90220396b1f8a834dbef9b
EpicAccountId:8813ae5e8cfa455c88081ad3cf2b70ef
Assertion failed: VehMesh != nullptr [File:C:/TEMP/Bsim3d_2357499_7508/home/Desktop/SP/plg/MathWorksSimulation/HostProject/Plugins/MathWorksSimulation/Source/MathWorksSimulation/Private/Sim3dVeh.cpp] [Line: 254] Failed to load /Game/Alphard/Alphard1.Alphard1. Please specify a valid mesh path.
UE4Editor_Core
UE4Editor_Core
UE4Editor_MathWorksSimulation!DispatchCheckVerify<void,<lambda_a44834317377756d5b8114aa20be44b3> >() [C:Program FilesEpic GamesUE_4.27EngineSourceRuntimeCorePublicMiscAssertionMacros.h:164]
UE4Editor_MathWorksSimulation!ASim3dVeh::ConfigureDefaultMesh() [C:TEMPBsim3d_2357499_7508homeDesktopSPplgMathWorksSimulationHostProjectPluginsMathWorksSimulationSourceMathWorksSimulationPrivateSim3dVeh.cpp:254]
UE4Editor_MathWorksSimulation!ASim3dPassVeh::Sim3dSetup() [C:TEMPBsim3d_2357499_7508homeDesktopSPplgMathWorksSimulationHostProjectPluginsMathWorksSimulationSourceMathWorksSimulationPrivateSim3dPassVeh.cpp:109]
UE4Editor_MathWorksSimulation!ASim3dActor::BeginPlay() [C:TEMPBsim3d_2357499_7508homeDesktopSPplgMathWorksSimulationHostProjectPluginsMathWorksSimulationSourceMathWorksSimulationPrivateSim3dActor.cpp:153]
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll automated driving toolbox, unrealengine, simulink, simulation3dvehiclewithgroundfollowing MATLAB Answers — New Questions