Collision over-simplification in RST
Hello,
I am working with MATLAB to visualize the collision meshes of a robot I’ve designed. When using the show(robot) function, I notice that the collision meshes appear less detailed, I guess, the idea is to optimize execution time and reduce CPU load.
Could you please provide information on the maximum number of triangles allowed per STL file for collision meshes? I aim to achieve a balance between having detailed collision meshes and maintaining computational efficiency.
How it’s supposed to look like :
meshTri = stlread("concept_c-bras5_col.stl");
trisurf(meshTri)
axis equal
How it actually looks like :
rbt = importrobot("concept.urdf");
show(rbt,Collisions="on");
As you can see it’s really ugly. Do you know how to improve the collision meshes make them more accurate ?Hello,
I am working with MATLAB to visualize the collision meshes of a robot I’ve designed. When using the show(robot) function, I notice that the collision meshes appear less detailed, I guess, the idea is to optimize execution time and reduce CPU load.
Could you please provide information on the maximum number of triangles allowed per STL file for collision meshes? I aim to achieve a balance between having detailed collision meshes and maintaining computational efficiency.
How it’s supposed to look like :
meshTri = stlread("concept_c-bras5_col.stl");
trisurf(meshTri)
axis equal
How it actually looks like :
rbt = importrobot("concept.urdf");
show(rbt,Collisions="on");
As you can see it’s really ugly. Do you know how to improve the collision meshes make them more accurate ? Hello,
I am working with MATLAB to visualize the collision meshes of a robot I’ve designed. When using the show(robot) function, I notice that the collision meshes appear less detailed, I guess, the idea is to optimize execution time and reduce CPU load.
Could you please provide information on the maximum number of triangles allowed per STL file for collision meshes? I aim to achieve a balance between having detailed collision meshes and maintaining computational efficiency.
How it’s supposed to look like :
meshTri = stlread("concept_c-bras5_col.stl");
trisurf(meshTri)
axis equal
How it actually looks like :
rbt = importrobot("concept.urdf");
show(rbt,Collisions="on");
As you can see it’s really ugly. Do you know how to improve the collision meshes make them more accurate ? matlab MATLAB Answers — New Questions