Editing an Aircraft Actor in Simulink-Unreal Simulation
Hello,
As part of my project, I am simulating an aircraft using Simulink, and I have set up a Simulink system to communicate with Unreal Engine (as shown in the attached image). The issue I’m facing is that when I open the Unreal project AutoVrtlEnv, which is ported from MATLAB to Unreal, I can edit the airport scene but not the aircraft itself. The aircraft is an actor class that is dynamically spawned in Unreal via the Simulation 3D Aircraft Block.
The problem is that this aircraft actor (as shown in the attached image) does not exist when the simulation is not running—it only appears once the simulation starts. While I can technically edit these dynamically spawned actors by pausing the simulation, any changes I make are lost when the simulation restarts, as the actors are recreated from scratch.
I need to modify the Sim3dMainCamera under the Sim3dMWAirliner actor class. Is there a way to modify or duplicate it so that I can edit it as a separate class without losing my changes?
Any guidance would be greatly appreciated!Hello,
As part of my project, I am simulating an aircraft using Simulink, and I have set up a Simulink system to communicate with Unreal Engine (as shown in the attached image). The issue I’m facing is that when I open the Unreal project AutoVrtlEnv, which is ported from MATLAB to Unreal, I can edit the airport scene but not the aircraft itself. The aircraft is an actor class that is dynamically spawned in Unreal via the Simulation 3D Aircraft Block.
The problem is that this aircraft actor (as shown in the attached image) does not exist when the simulation is not running—it only appears once the simulation starts. While I can technically edit these dynamically spawned actors by pausing the simulation, any changes I make are lost when the simulation restarts, as the actors are recreated from scratch.
I need to modify the Sim3dMainCamera under the Sim3dMWAirliner actor class. Is there a way to modify or duplicate it so that I can edit it as a separate class without losing my changes?
Any guidance would be greatly appreciated! Hello,
As part of my project, I am simulating an aircraft using Simulink, and I have set up a Simulink system to communicate with Unreal Engine (as shown in the attached image). The issue I’m facing is that when I open the Unreal project AutoVrtlEnv, which is ported from MATLAB to Unreal, I can edit the airport scene but not the aircraft itself. The aircraft is an actor class that is dynamically spawned in Unreal via the Simulation 3D Aircraft Block.
The problem is that this aircraft actor (as shown in the attached image) does not exist when the simulation is not running—it only appears once the simulation starts. While I can technically edit these dynamically spawned actors by pausing the simulation, any changes I make are lost when the simulation restarts, as the actors are recreated from scratch.
I need to modify the Sim3dMainCamera under the Sim3dMWAirliner actor class. Is there a way to modify or duplicate it so that I can edit it as a separate class without losing my changes?
Any guidance would be greatly appreciated! simulink, simulation, unreal engine MATLAB Answers — New Questions