How do I configure the default camera views in unreal engine co-simulation?
I am using the aerospace toolbox and passing vehicle dynamic state into unreal engine. Everything works great except the camera views in unreal engine editor. I am using Cesium ion which only renders tiles in the vicinity of the main camera fucrum. I have multiple camera views such as one looking down from the top of my rocket at the fins which does not render. The vehicle is relatively small and the default viewer camera angles are very far away from the vehicle. Is there a way to re-configure the default camera views or fix my problem with cesium rendering?I am using the aerospace toolbox and passing vehicle dynamic state into unreal engine. Everything works great except the camera views in unreal engine editor. I am using Cesium ion which only renders tiles in the vicinity of the main camera fucrum. I have multiple camera views such as one looking down from the top of my rocket at the fins which does not render. The vehicle is relatively small and the default viewer camera angles are very far away from the vehicle. Is there a way to re-configure the default camera views or fix my problem with cesium rendering? I am using the aerospace toolbox and passing vehicle dynamic state into unreal engine. Everything works great except the camera views in unreal engine editor. I am using Cesium ion which only renders tiles in the vicinity of the main camera fucrum. I have multiple camera views such as one looking down from the top of my rocket at the fins which does not render. The vehicle is relatively small and the default viewer camera angles are very far away from the vehicle. Is there a way to re-configure the default camera views or fix my problem with cesium rendering? unreal engine, cesium, aerospace toolbox, aerospace blockset, visualization, simulation, simulink MATLAB Answers — New Questions