I’m curious about the process of creating HDMap binary files in the example ‘Building Scenes from Custom Data Using RoadRunner HD Maps’.
I’m working on a scene-building example from custom data using RoadRunner HD maps.
There’s a problem that hasn’t been solved, so I’m asking
I’m curious about the process of creating HDMap binary files in the example ‘Building Scenes from Custom Data Using RoadRunner HD Maps’.
I would like to know in detail what files apply the c++ code provided in the example, and how to create a loader HDMap binary file from custom data.I’m working on a scene-building example from custom data using RoadRunner HD maps.
There’s a problem that hasn’t been solved, so I’m asking
I’m curious about the process of creating HDMap binary files in the example ‘Building Scenes from Custom Data Using RoadRunner HD Maps’.
I would like to know in detail what files apply the c++ code provided in the example, and how to create a loader HDMap binary file from custom data. I’m working on a scene-building example from custom data using RoadRunner HD maps.
There’s a problem that hasn’t been solved, so I’m asking
I’m curious about the process of creating HDMap binary files in the example ‘Building Scenes from Custom Data Using RoadRunner HD Maps’.
I would like to know in detail what files apply the c++ code provided in the example, and how to create a loader HDMap binary file from custom data. roadrunner, hdmap, binary, c++ MATLAB Answers — New Questions