Manipulable objects incorrect physics behavior after moving to latest mesh toolkit
We have a very annoying issue since moving to the latest mesh toolkit 5.2407.226 from the version 5.2402.240.
Object type -> Manipulable with Mesh interactable setup script is not behaving properly.
It loses horizontal momentum instantly when being released during swing (it just abruptly stops midair and glides downward) and it is easily pushed through every piece of geometry regardless of collision complexity which is accompanied by physics jitter, complete opposite to previously stable behavior. Happens in the completely clean project as well as in the latest mesh toolkit samples. We have tried downgrading to the previously working Mesh toolkit package 5.2402.240 which fixes this problem, but this version of toolkit requires Unity 7f to be able to upload the environment.
It seems counterintuitive to go back to the earlier version of editor and toolkit and miss all the QoL improvements just to get the physical object manipulation to behave properly.
Could anyone help with this issue? Would be much appreciated.
We have a very annoying issue since moving to the latest mesh toolkit 5.2407.226 from the version 5.2402.240. Object type -> Manipulable with Mesh interactable setup script is not behaving properly.It loses horizontal momentum instantly when being released during swing (it just abruptly stops midair and glides downward) and it is easily pushed through every piece of geometry regardless of collision complexity which is accompanied by physics jitter, complete opposite to previously stable behavior. Happens in the completely clean project as well as in the latest mesh toolkit samples. We have tried downgrading to the previously working Mesh toolkit package 5.2402.240 which fixes this problem, but this version of toolkit requires Unity 7f to be able to upload the environment. It seems counterintuitive to go back to the earlier version of editor and toolkit and miss all the QoL improvements just to get the physical object manipulation to behave properly. Could anyone help with this issue? Would be much appreciated. Read More