Microsoft GDK Store Association Account Privilege Requirements
Howdy all,
Using the GDK store association tool, I‘m getting a 403 forbidden response when trying to link my config file with my MS Store game. Steps I‘ve taken (The goal here is building to Microsoft Store):
Created our app (Status is In the Microsoft Store)Can verify we have proper settings in the Xbox Settings tab in the partner centerCreated dev sandboxesSwitched and verified sandbox exists with the GDK toolsetHave attempted with Developer Mode toggled on/off.Have whitelisted recommended domains, and have the recommended ports forwarded from the gdk documentation.When trying to associate with either my partner login or my sandbox test account, I’m getting a rejection.
This feels like a privilege issue I need to kick up to the account owner, but unsure what setting needs to change. Dev context: Using Unity and the Microsoft GDK package. (I‘ve used the 2207 github release, and the 1.0, and 1.1 official Unity released packages to make sure this isn‘t a one off.) Screenshot is what I‘m returning.
TL-DR: What partner account privilege access is necessary to ensure the GDK association tool should work as intended?
Howdy all, Using the GDK store association tool, I’m getting a 403 forbidden response when trying to link my config file with my MS Store game. Steps I’ve taken (The goal here is building to Microsoft Store): Created our app (Status is In the Microsoft Store)Can verify we have proper settings in the Xbox Settings tab in the partner centerCreated dev sandboxesSwitched and verified sandbox exists with the GDK toolsetHave attempted with Developer Mode toggled on/off.Have whitelisted recommended domains, and have the recommended ports forwarded from the gdk documentation.When trying to associate with either my partner login or my sandbox test account, I’m getting a rejection. This feels like a privilege issue I need to kick up to the account owner, but unsure what setting needs to change. Dev context: Using Unity and the Microsoft GDK package. (I’ve used the 2207 github release, and the 1.0, and 1.1 official Unity released packages to make sure this isn’t a one off.) Screenshot is what I’m returning. TL-DR: What partner account privilege access is necessary to ensure the GDK association tool should work as intended? Read More